Jump to content

Ninja Gaiden

From Wikipedia, the free encyclopedia
(Redirected from Ninja Gaiden Trilogy)
Ninja Gaiden
Logo used from 1988 to 1991
Genre(s)
Developer(s)Tecmo (1988-2008)
Team Ninja (since 2004)
Publisher(s)Tecmo (1988-2008)
Atari Corporation (Lynx)
Eidos Interactive
Microsoft Game Studios
Nintendo
Sega
Koei Tecmo (since 2012)
Creator(s)Hideo Yoshizawa (original series)
Tomonobu Itagaki (modern series)
Artist(s)Masato Kato (original series)
Platform(s)
First releaseNinja Gaiden
December 9, 1988
Latest releaseNinja Gaiden: Master Collection
June 10, 2021

Ninja Gaiden (NINJA 外伝) is a media franchise based on action video games by Tecmo featuring the ninja Ryu Hayabusa as its protagonist. The series was originally known as Ninja Ryukenden (忍者龍剣伝, Ninja Ryūkenden, lit. "Legend of the Ninja Dragon Sword") in Japan. The word "gaiden" in the North American Ninja Gaiden title means "side story" in Japanese. The original arcade version, first two Nintendo Entertainment System games and Game Boy game were released as Shadow Warriors in PAL regions. As of 2008, the series has shipped over 7.7 million copies.[n 1]

The series gained popularity on the NES for its tight action-platform gameplay, catchy music and, according to G4's X-Play, for being the first console game to have the story presented in cinematic cutscenes. The 8-bit trilogy was enhanced for the 16-bit Super Nintendo Entertainment System in 1995. Sega released two Ninja Gaiden games for the Game Gear and Master System, the latter only for PAL regions. The original series' setting of said universe is a retro-futuristic version of the 1980s. A new game, titled Ninja Gaiden, was released in 2004 as a 3D action game on the Xbox, developed by Team Ninja, the makers of Dead or Alive. The Ninja Gaiden franchise is known for its high degree of difficulty, particularly the original NES version and the Xbox revival.[3]

According to Eurogamer, the gameplay of the Strider arcade franchise was a vital influence on the modern incarnation of the Ninja Gaiden franchise.[4]

Games

[edit]
Release timeline
1988Ninja Gaiden (arcade)
Ninja Gaiden (NES)
1989
1990Ninja Gaiden II: The Dark Sword of Chaos
Ninja Gaiden (Atari Lynx)
1991Ninja Gaiden III: The Ancient Ship of Doom
Ninja Gaiden (Game Gear)
Ninja Gaiden Shadow
1992Ninja Gaiden (Master System)
1993–1994
1995Ninja Gaiden Trilogy
1996–2003
2004Ninja Gaiden
Ninja Gaiden X
2005Ninja Gaiden Black
2006
2007Ninja Gaiden Sigma
2008Ninja Gaiden: Dragon Sword
Ninja Gaiden II
2009Ninja Gaiden Sigma 2
2010–2011
2012Ninja Gaiden 3
Ninja Gaiden 3: Razor's Edge
100 Man'nin no Ninja Gaiden
2013
2014Yaiba: Ninja Gaiden Z
2015–2020
2021Ninja Gaiden: Master Collection

Arcade game

[edit]

The arcade version of Ninja Gaiden (released in 1988, in Japan, North America, and Europe)[5] was a Bad Dudes-style beat 'em up, in which the player controls a nameless blue ninja (red for a second player) as he travels to various regions of the United States, to defeat an evil cult led by a descendant of Nostradamus, who is trying to fulfill his ancestor's prophecy of the rise of an evil king in 1999. The player has a variety of techniques, such as a flying neck throw and a backflip.[6] The player can obtain power-ups by throwing characters into background objects, such as street lights and dumpsters. The player fights primarily with their bare hands, although a sword can be used for a limited time as a power-up; they can use overhead environmental objects as a prop from which he can deliver more powerful kicking attacks. Although the game takes place in different environments, there are primarily only five kinds of enemies, all of which appear in every level (although some levels have extra enemy types). The game is remembered for its infamous continue screen, where the player character is chained to a table underneath a descending circular saw.[7]

The original Ninja Gaiden arcade game was ported to the Amstrad CPC, Commodore 64, Amiga, Atari ST, and ZX Spectrum. The Amiga version retained almost all of the graphics and functionality of the original game, including the two-player cooperative gameplay and the introduction. All these versions, developed by Ocean Software, were released in Europe as Shadow Warriors. An MS-DOS port of the original Ninja Gaiden was also developed by Hi Tech Expressions, this time for its release in North America as Ninja Gaiden, as opposed to the other versions. However, it featured stripped down play mechanics and a low 16 colour palette. Lastly, it was ported to the Atari Lynx handheld system. An emulated version of the arcade game exists in the Xbox version's update Ninja Gaiden Black as a bonus feature and was available through Nintendo's Wii Virtual Console download service.

First trilogy

[edit]

Ninja Gaiden (NES)

[edit]

The first Ninja Gaiden for the Nintendo Entertainment System was released in Japan on December 9, 1988, in the United States in March 1989, and in Europe on August 15, 1991. Set in a retro-futuristic version of 1988, a ninja named Ryu Hayabusa finds a letter by his recently missing father, Ken, telling him to go to America and meet with an archaeologist Dr. Smith. Dr. Smith tells Ryu that two statues hidden by Ryu's father and the doctor have the power to end the world if united. Ryu ends up in South America and battles Jaquio, an evil cult leader bent on reviving the ancient demon called "Jashin" and responsible for the attack on Ken Hayabusa.

While the arcade game itself bears little or no connection to the later NES trilogy or Xbox revival, certain aspects of it were carried over to the first NES title. The first stage in the NES game is a loose adaptation of the first stage in the arcade game and the opening cutscene in the NES game vaguely resembles the intro in the arcade version. Both games feature Jason Voorhees lookalikes and the final boss in the arcade game vaguely resembles Bloody Malth from the NES game. The game introduced many of the series' staples, including cinematic cutscenes, the boomerang-like Windmill Shuriken, and the magical techniques called Ninja Arts. To use the ninja arts, players must collect power-ups. Each art uses up a certain number of power-ups.

A port was developed by Hudson for the PC Engine featuring enhanced graphics, reworked music, and rebalanced difficulty. An LCD handheld version produced by Tiger Electronics was released in 1988, which also had a sequel.

Ninja Gaiden II: The Dark Sword of Chaos

[edit]

In the sequel, Ninja Gaiden II: The Dark Sword of Chaos, Ryu learns of a new villain named Ashtar, Emperor of Chaos and master to Jaquio. Ryu must rescue Irene Lew, a former CIA agent, from Ashtar and destroy the Dark Sword, a weapon of great power, forged from a bone of the demon, as the Dragon Sword is forged from a fang of a dragon. In the end, Ryu learns that Jaquio has been reborn to fulfill the destiny of Ashtar and the Dark Sword. This game was the first to feature Spirit Clones, invincible copies of Ryu which would mimic his movements and fight by his side. Also introduced was the ability to scale walls without the need to constantly jump upwards.

Ninja Gaiden II: The Dark Sword of Chaos was ported by GameTek for IBM PC compatibles and the Amiga, both for their release in North America. They include save and load, where the player's exact position in the game can be saved at any given moment. The IBM PC version has 256 color VGA graphics.

Ninja Gaiden III: The Ancient Ship of Doom

[edit]

The third game, titled Ninja Gaiden III: The Ancient Ship of Doom features rogue secret agents, genetic engineering and the eponymous warship. The gameplay is largely unchanged and more is revealed about Foster, the CIA agent who sent Ryu after Jaquio in the first game and his true intentions towards the ninja. It is the first game in the series to have limited continues. Additionally, most attacks deal 2 damage units to the player character (rather than 1 in the previous games), who still has only 16 health units. Additions include a sword extension power-up that increases the range of the player's attack until the end of the level or until death, new types of surfaces from which the player can hang, and automatically scrolling areas.

It was ported to the Atari Lynx handheld system. The port retains all the content of the NES game.

Second trilogy

[edit]

The story of the 2004 release of Ninja Gaiden and its sequels have been established as prequels to the NES series, and takes place in the same universe as Team Ninja's Dead or Alive fighting games and the futuristic version of the 21st century.[8][9][10] The continuity also established by the two game franchises are often referred to as Earth-9604.[citation needed] The main story of the game involves Ryu Hayabusa setting out on a quest to retrieve the Dark Dragon Blade from the hands of evil after most of his clan was wiped out.

Ninja Gaiden, Black and Sigma

[edit]

The series was revived after several years with the 2004 release of Ninja Gaiden for the Xbox. The title was developed over five years by developer Tomonobu Itagaki and his Team Ninja, and eventually released to high sales and critical acclaim.

An upgraded edition with new content, modes and features came out the following year under the name Ninja Gaiden Black. Later, an enhanced port directed by Yosuke Hayashi was made for the PlayStation 3 as Ninja Gaiden Sigma, released on July 3, 2007. This version has its graphics reworked to high definition standards, and Rachel as a playable character. In 2012, an updated version of the Sigma game was a launch title for the PlayStation Vita, titled Ninja Gaiden Sigma Plus. It added a few new costumes for the playable characters, touch controls and making ninpo attacks stronger, and a new trophy list for the game.

The game was well-received, having a 94% score on Metacritic.[11] The magazine Electronic Gaming Monthly awarded it Best Xbox game of the year.[12]

Ninja Gaiden II and Sigma 2

[edit]

Ninja Gaiden II was published in 2008 by Microsoft Game Studios for the Xbox 360. It is set one year after the events in the 2004 game. The new features in the game were four difficulty levels, a regenerating health bar, and upgraded graphics and enemy AI.[13]

An enhanced version of Ninja Gaiden II was released for the PlayStation 3, titled Ninja Gaiden Sigma 2.[14] A PlayStation Vita version, titled Ninja Gaiden Sigma 2 Plus, was released in 2013.

Ninja Gaiden 3 and Razor's Edge

[edit]
Ninja Gaiden 3 at E3 2011

Although series director Tomonobu Itagaki left shortly after the release of Ninja Gaiden II, Tecmo Koei still owned the franchise and planned to instigate developments of another title, with a newly restructured Team Ninja. This title was revealed as Ninja Gaiden III at the Tokyo Game Show 2010. Information about the game in the coming months revealed that the new director, Yosuke Hayashi, would be taking the series to new directions, including the addition of "resistance" in cutting through enemies. Later, at the E3 2011, the game was unveiled as Ninja Gaiden 3. Changes to gameplay included removing dismemberment, replacing the roll with a new "slide" maneuver, and a "kunai climb" technique that would allow Ryu to scale certain walls. Tecmo Koei released the game on March 20, 2012, for both the PlayStation 3 and Xbox 360.

An expanded version of the game titled Ninja Gaiden 3: Razor's Edge was released later on November 18 of the same year for the Wii U. In early 2013, Razor's Edge was released for the PlayStation 3 and Xbox 360 as well.

Other games

[edit]

Sega, under license from Tecmo, developed three games but ultimately released only two: one for the Master System and another for the Game Gear, both bearing the Ninja Gaiden title, marking the first time a game in the series was released with the Ninja Gaiden name in Japan and Europe.

Ninja Gaiden (Game Gear)

[edit]

Released in Japan, North America and Europe in 1991 for the Game Gear, this game was not very close to any of the other Ninja Gaiden games. It featured a smaller screen size, bigger character sprites, slower game speed, and unlike the NES and Master System games which were more oriented to platforming action, this was more a linear side-scrolling game.

Ninja Gaiden Shadow

[edit]

Tecmo released a Game Boy version called Ninja Gaiden Shadow. It was a licensed edit of a proposed Shadow of the Ninja (Natsume) Game Boy port, and serves as a prequel to the original game.

Ninja Gaiden (Master System)

[edit]

Released in Europe, Australia and Brazil in 1992 for the Master System, this game has similar gameplay mechanics to the NES games, though Ryu bounces off walls instead of clinging to them, like the later 3D games. The game features a new storyline, characters and scenarios, not connected to any of the other Ninja Gaiden games.

Ninja Gaiden (Mega Drive)

[edit]

A Mega Drive/Genesis version of Ninja Gaiden was in development by Sega sometime in 1992.[15][16] It was planned to be a belt scroll-style beat-'em-up similar to the arcade version of Ninja Gaiden, instead of following the side-scrolling platform game format from the NES trilogy.[17] The plot would have involved Ryu traveling to the United States in order to track down a pair of sibling ninjas named Jin and Rika who have gone rogue by stealing the Secret Scrolls of the Huma (an alternate romanization of the name "Fūma"). The Mega Drive version is not a port of the arcade game, but some of the stages (such as a casino) and enemy characters (like the hockey mask-wearing punks) are similar,[18] though the play mechanics are very different.

The game was not released commercially despite being reviewed in magazines,[19] but a beta build was leaked through the internet as a ROM image. The beta features seven stages, including cut-scenes and bosses, but has several programming bugs such as odd moving controls, unfinished levels, and cut-scenes which are skipped before finishing. Although the opening and stage names are in Japanese, the rest of the cut-scenes were translated into English. The techniques available in the beta consist of a standard punch combo, a jump kick, a rolling move, a special somersault kick, and a throw.

Ninja Gaiden X

[edit]

The game was released in Japan on the mobile platforms as a prequel to the first NES title in 2004.[20] The game is a short single act which retains the elements of the classic Nintendo trilogy.[21]

Ninja Gaiden: Dragon Sword

[edit]

Ninja Gaiden: Dragon Sword was released in March 2008, for the Nintendo DS. The game is played in a diagonal top-down view with 3D graphics, and the player needs to hold the Nintendo DS sideways. Ninja Gaiden: Dragon Sword is played using the stylus. The story is set six months after the events of 2004's Ninja Gaiden. There is a new playable female ninja character, Momiji.[22]

100 Man'nin no Ninja Gaiden (100万人のNinja Gaiden)

[edit]

The game was released in 2012 in Japan for Android and iOS mobile systems. A release in North America was announced in 2012 under the title Ninja Gaiden Clans, but was eventually cancelled. Gameplay is similar to Ninja Gaiden: Dragon Sword, but the game involves card collection trading.

Yaiba: Ninja Gaiden Z

[edit]

Released in 2014 for PlayStation 3, Xbox 360 and Microsoft Windows, the game follows the exploits of the ninja Yaiba Kamikaze. The game received mixed reviews, with many magazines and websites criticizing the repetitive gameplay, difficulty and level design.

Compilations

[edit]

Ninja Gaiden Trilogy

[edit]
An illustration depicting Ryu Hayabusa at the center, with images of events from the NES trilogy shown at the background

Ninja Gaiden Trilogy (忍者龍剣伝 巴, Ninja Ryūkenden Tomoe) is a 1995 SNES collection containing the three Ninja Gaiden games for the NES. It is also included as a bonus unlockable in 2004's Ninja Gaiden for the Xbox. The three games are straight ports and were not optimized for the SNES,[23][24] but there are several differences from the NES versions. Passwords are included and the cinematic sequences were redrawn.[24] The third game is based on the Japanese version, with infinite continues and lower damage from enemy attacks. The ports have no closing credits. Parallax scrolling was removed from the backgrounds of some levels (Ninja Gaiden III stage 2-1 for example). Other graphical changes were made to comply with Nintendo's "Family Friendly" censorship policy at the time (i.e. a pool of blood changed from red to green, and the removal of pentagrams).[citation needed] Some music tracks are omitted (two pieces of music from Ninja Gaiden III and the stage 1–1 music in the Ninja Gaiden II pursuit cutscenes). A degree of censorship was actually removed from certain parts of the script (for example, Jaquio's "Argh! He's awake" is replaced with "Damn, he's awake").

Ninja Gaiden: Master Collection

[edit]

Ninja Gaiden: Master Collection is a compilation of Ninja Gaiden Sigma, Ninja Gaiden Sigma 2, and Ninja Gaiden 3: Razor's Edge. It was released on Microsoft Windows via Steam, Nintendo Switch, PlayStation 4, and Xbox One on June 10, 2021, marking the first time the Sigma games have been released on Nintendo and Xbox platforms.

[edit]

Anime

[edit]

OVA Ninja Ryūkenden was released only in Japan in 1991.

Literature

[edit]

The NES version of Ninja Gaiden received a novelization in the Worlds of Power series of book which had books based on other current Nintendo games.

Comics

[edit]

A prequel comic book based on Yaiba: Ninja Gaiden Z, published by Dark Horse Comics and written by Tim Seeley and Josh Emmons, tells the story of how Yaiba's sword came to be known as Heartless.

Crossovers

[edit]

Ninja Gaiden characters and references to the series, including those who first appeared in Dead or Alive series can be found in various games by Koei Tecmo, Microsoft, and Sony.

  • Ryu, Rachel, Momiji, Irene Lew, and Muramasa appeared in the Dead or Alive games, with the three former are playable while the two latter are non-playable.
  • Ryu, and Momiji, accompanied by Dead or Alive's Ayane and Kasumi all make cameo appearances in Dynasty Warriors: Strikeforce.
  • Ryu, Rachel, Momiji, accompanied by Dead or Alive's Ayane and Kasumi are playable characters in Warriors Orochi 3. They appear in another dimension where they assist the other warriors.
  • Ryu and Dead or Alive's Ayane appear in the Japan-only Dynasty Warriors Vs. (previously known as Dynasty Warriors 3DS).
  • Ryu, accompanied by Dead or Alive's Ayane and Kasumi appear in Warriors All-Stars, whereas Ayane represents a Ninja Gaiden character to accompany Ryu, while Kasumi remains a Dead or Alive represented character to accompany her home series' new characters Honoka and Marie.
  • Ryu appears as a playable character in Warriors Orochi 4 Ultimate.
  • The presumable ancestors of Ryu Hayabusa respectively, Jin and Ren Hayabusa, including the ancient variant of Dead or Alive's Nyotengu, appear in Nioh 2 as secret bosses.
  • An armor similar to Ryu's outfit makes a cameo in Halo 3 as an unlockable armor set called Hayabusa. To obtain the chest, shoulder, and helmet pieces of the armor, the player must collect all hidden skulls in campaign mode. Additionally, the player is awarded an in-game (unusable) replica of Ryu's Dragon Sword if they get the gamerscore of 1000.
  • "Hayabusa Ninja" is an alternative costume for the character Max in Super Swing Golf: Season 2.[25]
  • Ryu's Ninja Gaiden costume parts were available as exclusive DLC during the first anniversary promotion campaign for Dynasty Warriors Online.[26]

Future

[edit]

In February 2020, Nioh 2 director, Fumihiko Yasuda, stated that several members of Team Ninja were interested in making a new game, and that he "[hoped] to deliver some good news one day".[27]

Ninja Gaiden producer Fumihiko Yasuda said that he would like to make a female spin-off featuring Kasumi, Ayane, Momiji and Rachel.[28]

However, in 2024, Wo Long: Fallen Dynasty director Masakazu Hirayama stated in an interview that there were currently "no plans at the moment" to revisit Ninja Gaiden.[29]

See also

[edit]

Notes

[edit]
  1. ^
    • Series sales as of June 2007: 5.5 million[1]
    • Sales from June 2007 to December 2008: 2.205 million shipped[2]

References

[edit]
  1. ^ "TECMO Corporate Profile (as of June 2007)" (PDF). Tecmo. August 23, 2007. p. 12. Retrieved 2008-01-07.
  2. ^ "Financial Statements Summary for Fiscal Year Ended December 2008" (PDF). Tecmo. February 16, 2009. p. 4. Retrieved 22 April 2012.
  3. ^ Goldstein, Hilary (February 24, 2007). "Ninja Gaiden: IGN Review". IGN.com.
  4. ^ Fahey, Rob (2007-01-01). "Strider 1/2 •". Eurogamer.net. Retrieved 2020-09-08.
  5. ^ "Ninja Gaiden (Release Data)". GameFAQs. Retrieved 30 December 2011.
  6. ^ "NGAR". gamespy.com. Archived from the original (GIF) on 2007-03-14.
  7. ^ "NGAR Continue screen". gamespy.com. Archived from the original (GIF) on 2006-04-09.
  8. ^ Mielke, James (2007-11-16). "Previews: Ninja Gaiden 2". 1Up.com. Archived from the original on 2011-05-22. Retrieved 2008-07-04. This is a new story starring Ryu Hayabusa. It takes place after Ninja Gaiden 1 for Xbox, and before the timeframe of the old Ninja Gaiden games on the NES (Javascript required)
  9. ^ Yin-Poole, Wesley (2008-05-22). "Ninja Gaiden 2 Preview" (Interview). Video Gamer. Retrieved 2008-07-04. Story chronologically as well, this takes place after the fist Ninja Gaiden for Xbox, then after this, the story for this game from a chronological stand point leads into the old Ninja Gaiden for the NES. I think we have a nice continuity there.
  10. ^ Luke, Anderson (2008-05-23). "Ninja Gaiden II: Q&A with Tomonobu Itagaki". GameSpot. Retrieved 2008-07-04. In story chronology as well, this takes place after the first Ninja Gaiden for Xbox and then after the story of this game it leads into the old NES ones, so I think we have a nice continuity there.
  11. ^ "Ninja Gaiden Black". Metacritic. Retrieved 2018-07-23.
  12. ^ "Ziff Davis Media : Press Release". 2011-07-22. Archived from the original on 2011-07-22. Retrieved 2018-07-23.
  13. ^ Leone, Matt (2005-09-11). "Previews: Ninja Gaiden 2". 1UP.com. Retrieved 2006-11-09. (Javascript required)
  14. ^ VanOrd, Kevin (2009-09-30). "Ninja Gaiden Sigma 2 Review". GameSpot. Retrieved 2018-07-23.
  15. ^ Electronic Gaming Monthly (August 1992). "Ninja Gaiden IV preview". Electronic Gaming Monthly. p. 48.
  16. ^ "Network Charts". GamesMaster. No. 1. Future Publishing. January 1993. pp. 14–15.
  17. ^ "Sega Sector - Ninja Gaiden IV". GameFan. Vol. 1, no. 1. DieHard Gamers Club. October 1992. p. 23.
  18. ^ Electronic Gaming Monthly (November 1992). "Ninja Gaiden". Electronic Gaming Monthly. p. 214.
  19. ^ Menier, Marc (February 1993). "Megadrive Review - Ninja Gaiden". Consoles + [fr] (in French). No. 17. M.E.R.7 [fr]. p. 73.
  20. ^ "Ninja Gaiden X - Hardcore Gaming". Hardcore Gaming. Retrieved 2017-05-01.
  21. ^ "The History of Ninja Gaiden: The Resurrection". Cultured Vultures. 13 December 2019.
  22. ^ IGN staff (2007-03-28). "Ninja Gaiden Coming to DS". IGN. Retrieved 2007-11-09.
  23. ^ "ProReview: Ninja Gaiden Trilogy". GamePro. No. 85. IDG. October 1995. p. 68.
  24. ^ a b "Review Crew: Ninja Gaiden Trilogy". Electronic Gaming Monthly. No. 73. Sendai Publishing. August 1995. p. 34.
  25. ^ Super Swing Golf Season 2 Cheats, Codes, and Secrets for Wii, GameFAQs.
  26. ^ "『真・三國無双 VS』 ゲストキャラクター&マイ武将ほか最新情報をお届け! - ファミ通.com". ファミ通.com (in Japanese). 23 February 2012. Retrieved 2018-07-23.
  27. ^ Matt Kim (February 5, 2020). "Team Ninja Knows Fans Want a New Ninja Gaiden". IGN. Retrieved July 13, 2022.
  28. ^ Jason Rochlin (April 2, 2021). "Ninja Gaiden: Master Collection Producer Would 'Like to Make' Female-Led Spin-Off". Game Rant. Retrieved June 21, 2021.
  29. ^ "Team NINJA Interview: Wo Long Producer/Director Masakazu Hirayama on a Potential Sequel, the Possibility of Returning to Ninja Gaiden, Wo Long Complete Edition, the PC Port, Player Feedback, and More – TouchArcade". 2024-02-05. Retrieved 2024-11-27.
[edit]